/* Size is 0x0 if the GtkWindow is not shown */
clutter_actor_queue_relayout (CLUTTER_ACTOR (window->priv->actor));
- if (CLUTTER_ACTOR_IS_REALIZED (window->priv->actor))
+ if (clutter_actor_is_realized (CLUTTER_ACTOR (window->priv->actor)))
gtk_widget_map (widget);
}
}
window->priv->actor = actor;
if (actor &&
- CLUTTER_ACTOR_IS_MAPPED (actor) &&
+ clutter_actor_is_mapped (CLUTTER_ACTOR (actor)) &&
gtk_widget_get_visible (GTK_WIDGET (window)))
gtk_widget_map (GTK_WIDGET (window));
}
child != NULL;
child = clutter_actor_get_next_sibling (child))
{
- if (CLUTTER_ACTOR_IS_VISIBLE (child) &&
+ if (clutter_actor_is_visible (child) &&
!shell_generic_container_get_skip_paint (self, child))
focus_chain = g_list_prepend (focus_chain, child);
}
{
const ClutterPaintVolume *child_volume;
- if (!CLUTTER_ACTOR_IS_VISIBLE (child))
+ if (!clutter_actor_is_visible (child))
continue;
if (shell_generic_container_get_skip_paint (SHELL_GENERIC_CONTAINER (self), child))
if (from && clutter_actor_contains (CLUTTER_ACTOR (widget), from))
return FALSE;
- if (CLUTTER_ACTOR_IS_MAPPED (CLUTTER_ACTOR (widget)))
+ if (clutter_actor_is_mapped (CLUTTER_ACTOR (widget)))
{
clutter_actor_grab_key_focus (CLUTTER_ACTOR (widget));
return TRUE;
clutter_actor_set_allocation (self, box, flags);
- if (priv->child && CLUTTER_ACTOR_IS_VISIBLE (priv->child))
+ if (priv->child && clutter_actor_is_visible (priv->child))
{
StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (self));
ClutterActorBox childbox;
st_theme_node_adjust_for_height (theme_node, &for_height);
- if (priv->child == NULL || !CLUTTER_ACTOR_IS_VISIBLE (priv->child))
+ if (priv->child == NULL || !clutter_actor_is_visible (priv->child))
{
if (min_width_p)
*min_width_p = 0;
st_theme_node_adjust_for_width (theme_node, &for_width);
- if (priv->child == NULL || !CLUTTER_ACTOR_IS_VISIBLE (priv->child))
+ if (priv->child == NULL || !clutter_actor_is_visible (priv->child))
{
if (min_height_p)
*min_height_p = 0;
if (from && clutter_actor_contains (bin_actor, from))
return FALSE;
- if (CLUTTER_ACTOR_IS_MAPPED (bin_actor))
+ if (clutter_actor_is_mapped (bin_actor))
{
clutter_actor_grab_key_focus (bin_actor);
return TRUE;
if (from == priv->entry)
return FALSE;
else if (st_widget_get_can_focus (widget) &&
- CLUTTER_ACTOR_IS_MAPPED (priv->entry))
+ clutter_actor_is_mapped (priv->entry))
{
clutter_actor_grab_key_focus (priv->entry);
return TRUE;
{
StScrollBarPrivate *priv = self->priv;
- gboolean reactive = CLUTTER_ACTOR_IS_REACTIVE (self);
+ gboolean reactive = clutter_actor_get_reactive (CLUTTER_ACTOR (self));
clutter_actor_set_reactive (CLUTTER_ACTOR (priv->trough), reactive);
clutter_actor_set_reactive (CLUTTER_ACTOR (priv->handle), reactive);
{
StScrollViewPrivate *priv = scroll->priv;
- if (CLUTTER_ACTOR_IS_VISIBLE (priv->vscroll))
+ if (clutter_actor_is_visible (priv->vscroll))
{
gfloat min_size;
{
StScrollViewPrivate *priv = scroll->priv;
- if (CLUTTER_ACTOR_IS_VISIBLE (priv->hscroll))
+ if (clutter_actor_is_visible (priv->hscroll))
{
gfloat min_size;
*/
st_theme_node_paint_state_invalidate (current_paint_state (actor));
- if (CLUTTER_ACTOR_IS_MAPPED (CLUTTER_ACTOR (actor)))
+ if (clutter_actor_is_mapped (CLUTTER_ACTOR (actor)))
clutter_actor_queue_redraw (CLUTTER_ACTOR (actor));
}
}
}
/* update the style only if we are mapped */
- if (CLUTTER_ACTOR_IS_MAPPED (CLUTTER_ACTOR (widget)))
+ if (clutter_actor_is_mapped (CLUTTER_ACTOR (widget)))
st_widget_recompute_style (widget, old_theme_node);
if (old_theme_node)
{
const ClutterPaintVolume *child_volume;
- if (!CLUTTER_ACTOR_IS_VISIBLE (child))
+ if (!clutter_actor_is_visible (child))
continue;
child_volume = clutter_actor_get_transformed_paint_volume (child, self);
{
if (!focus_child)
{
- if (CLUTTER_ACTOR_IS_MAPPED (widget_actor))
+ if (clutter_actor_is_mapped (widget_actor))
{
/* Accept focus from outside */
clutter_actor_grab_key_focus (widget_actor);
*
* Gets a list of the focusable children of @widget, in "Tab"
* order. By default, this returns all visible
- * (as in CLUTTER_ACTOR_IS_VISIBLE()) children of @widget.
+ * (as in clutter_actor_is_visible()) children of @widget.
*
* Returns: (element-type Clutter.Actor) (transfer container):
* @widget's focusable children